General Info
All named mobs in tacvi are slowable and debuffable before you engage as they are perma rooted. Only exception to this is tunat muram fake version, who summons at 100% if you debuff him
Tank all adds in a corner, these hit harder than the named in the zone, so make sure healing is spot on.
Set ramp on all mobs properly, i.e dont let a chanter pull a trash mob and get on ramp.. or they will go splat.
Remains - dont open these if you ever want to finish the reserachers symbol. once you are capable of killing whole of tacvi.. sort out who is going to loot all the remains at the start of the raid. there is one remains per corridor, so you will have to clear every trash mob.
trash info!!
Crusher = Flurry (1700dps mobs!!)
Berzerker = AE rampage
Destroyer = Single target ramp
Brief Named Info
Xxeric - Rooted till 95% (doors lock) then cornerable. adds spawn at 50% (they respawn 3 times each in total if you kill them. one is mezzable, one is rootable other needs killed before back onto xxeric.. cant remember names). has an ae that you can watch via emotes. at 10% xxeric mends to 40% and starts raping people (dps goes up lots). Best Strat for this is to figure out which mob is root/snareable and keep it parked, mezz the mezzable one.. and kill the other 3 times. After doing that get back onto Xxeric. Has a nasty ae, so will need pallies per group for healing etc. Must re-slow and debuff after mend, mob DPS goes way up.
Snakes
Pixtt Riel Tavas - (south snake) 2 adds at start. throw something at the snake.. adds will chase you, kill them, ae ramp. go in and kill. perma rooted. at 30% all melee need to duck and move to a corner (except MT). the adds that spawn have little hp and explode, so all DS off. these need mezzed asap. burn riel via casters/ranged from 30 to 0. If a bomb gets killed does an approx 4k ae dd. Once snake dies, run out of room and back to xxeric room. proceed in killing the bombs. Make sure you put a cleric at zone for this part, just in case people start dieing.
Pixtt Kretv Krakxt - (north snake) move raid into room and into corner immediately left. set a MA. tank and kill snake till she FDs and lots of adds spawn. assist MA and kill these. dont worry bout the snakes going round the sides. as long as all in one corner the number of aes will be minimal. rinse repeat till dead. Adds are mezzble. Mobs pathing round the sides cant be kileld.. the just AE when they get to a corner. Each time Krakxt FDs .. more of these circling adds pop, so more aes. cure the aa as best you can, RC 6 cures.
South Zuns!!
Zun`Muram Yihst Vor - simple fight. straight melee. at 30% begins to ae ramp. can be avoided by staying max melee.
Zun`Muram Kvxe Pirik - (aka balancer) kill zun, til he goes innactive. then DPS the Balances (the 4 mobs in corners) to the same % which zun is at. need to do this consectutily at 90,80,70,60,50,40 and 30%. if you dont manage to balance all 4 mobs, his power increases. 3% below zun hp % is max or he wont be balnced. This fight is long. You should be able to without issue hit the first 4 or 5 balances. Then depending on your dps whether you hit the rest. CH chain tank on main mob, if starts getting bad. Fast heal. This fight is long.. and boring, but just keep at it, reap the rewards.
North Zuns!!
Zun`Muram Shaldln Boc - easiest mob in tacvi. kill it, its simple. Charms people at random for a set duration.. laugh at these people and if you dont like them, dot/nuke/melee them .. claim you were saving the cleric.
Zun`Muram Mordl Delt - (aka pac man) kill him he will FD, and 2 adds will spawn. offtank and kill these adds. once these are down, 3 will spawn (main zuns hp goes down) same again. off tank and kill these one by one. once these are down, 4 will spawn. KITE THESE. assign pallies and SKs to tag and keep agro and run around in circles. if you get agro.. run!! after around 3 or 4 mins. they depop and zun stands up again at full hp. kill him to 30% where 2 more adds will spawn. again kite these and burn zun. kill the 2 adds after.
Fake Tunat
Tunat is a fight in 2 stages. First is the fake tunat. He is standing next to all his mob friends.
Once set up, engage tunat.. just all run at him and start beating him down. Get him debuffed fast. assign 2 enchanters to watch teh mobs around him. If they agro, mem blur them. Once they agro, they start to heal tunat. you dont want that.
this is a straight dps mob, just beat him down.
At 30% he spawns a coupld of adds. all DPS off tunat and kill these adds, once all are dead, get back onto killing him.
once dead, he disapears, as do his adds.. and he reapears behind where he was. move off the platform and to the left of it and prepare for the real tunat.
Real Tunat
This is the big bad boss mob of tacvi. At first this encounter is not easy (first 3 fights in anguish are easier), but once you get it down... you wonder how you ever wiped on it.
Set up - create 2 kite groups (this is a just in case measure). In one of the groups, have 2 paladins, 2 rangers, a druid and a shaman. in the other have your enchanters, a cleric and a plate tank.
Debuff tunat, make sure he is slowed. Once debuffed, start your heal chain on the tank and send him in.
DPS tunat to 91% hp and STOP! all dps off except MT and run to clerics. Adds are going to pop on the clerics that must be killed. At around 91-90% tunat will change into xxeric. keep tanking him and kill the adds.
once all adds are dead, DPS tunat. now, the fast you take him down, the easier he is.
burn him down. melee need to disc at 80% (to stop the nasty adds popping, if they do, kite using kite groups) and at 30% (delt ... you dont want delt adds.. its the pacman adds!!).
at around 20% delt will turn back into tunat.. and from then on his DPS increases, all healers need to patch the tank and keep him up while the dps does its job.
This fight is a simple dps, control the adds and keep the tank alive fight. But it does take practoce on timing (the 91% etc) so dont kick yourself if you dont kill it first time.
Real tunat will change shape into every mob that you previosuly saw in tacvi, so dont be alarmed when he cahnges shape.. you dont lose targetring, so just keep doing the business.