Zi-Thuuli - Demiplane of Blood

Pepper

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Thuuli is pretty simple fight. You have to kill him 4 times total he will despawn anywhere from 58-50 percent life and then you have to spawn him again do this 4 times and win.

What we do is stay at zone in and pull stuff to there to spawn him. Once he spawns you need guild to understand to let pallys with DA hammer agro him first for rampage (he hits for 7k so you want DA hammer if can to let healers heal real tanks).

Once this is finished your tanks need to be fighting very hard for agro. Everyone of them do. Not just 1because thuuli casts a FD on the tank and clears his agro. If a tank isnt next its about a 99 percent chance a healer/dps type just died.

Thats pretty much how the fight is done. Some simple things to remember are.
1) We dont set 1 certain MA order so healers need to /assist heal for the tank heals.
2) RGC cures the gargoyal form (also Radient cure will). If this is cast on someone you got very little time to get it cured or its a Death Touch.
3) Our dps on the final spawn (the 4th one) that you got to kill to 0 will usually zone out or succor or Escape at 60 percent hp on thuuli to total clear agro built up so they dont get summoned on FD of the tank.


Post what you know!
 

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DA train a necro up to Brenda's room with a mage corpse, summon entire raid to that room, makes it so easy to work the flux, healing, aggro, etc.
 
Whaddya mean? Like bring all the raid to Brendas room, then clear back down to like Redfangs area?
 
Rejekted71 said:
Whaddya mean? Like bring all the raid to Brendas room, then clear back down to like Redfangs area?

Ya thats what he means. Although after you learn the event it just seems a waste of time to do that.

Zone in is just as easy. There is even a spot to corner him at zone in. Right directly where you zone out to the right is a pillar he is cornerable there no problem at all. Never really found the flux much of a problem for sure now that you can go streight to zone in if fall rather than to stoneroot.
 
It really does depend on your class outtake on it. I get a lot of complaints from clerics and warriors about fighting at the zone in, plus depending on how tolerant you are of the pet classes that don't want to be cooperative, push can be horrid.
 
If you corner him at the ZI then you don't have to worry about push.... also at zone in if you fall off you reappear right there.... DT about to kill you kick back to DS let it fire and fail click back and keep fighting.

Not a problem yet.
 
A pattern i have noticed is the only time Zi Thuuli spawns is when a red mob dies. So that means Gargoyles at Zoneline, a pile of rotting skeleton will not trigger it ( same goes for any yellow con).
Only the barbed skeletons, roaming orcs, Red con DTing gargoyles, werewolves on the ramps and the maggot ridden zombies / unstable zombies ( red con mobs ) have a chance to spawn Zi Thuuli upon death if you are fighting at Zoneline. Never killed it anywhere else so I can't say for sure.

We usually fight it at zoneline since it's easy to corner it behind the pillar you use to click out and the Arch-way.
Bards can cure the DT using their Aria RGC song.
 
If you corner him at the ZI then you don't have to worry about push.... also at zone in if you fall off you reappear right there.... DT about to kill you kick back to DS let it fire and fail click back and keep fighting.

Not a problem yet.
DT won't fire if you zone out? like Vish?
 
the spell doesnt count as an illusion..its like the shaman wolf aa

way easier to just have a pally/druid/shammy or cleric in each grp and alternate RC3+ ..and have bards and pallies spot cure anybody that misses.