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Hatchet = Fun Fun event and easy with people that pay attention.
1) hatchet has emotes to follow 4 of them to be exact.
"Hatchet hefts a weighted throwing axe in his offhand and readies to throw it in your direction. You should get as far away as possible."
- "You outdistance the reach of the throwing axe, and it clatters to the floor harmlessly."
"Hatchet lifts his axe high, preparing to bring it down upon you. You should hide between his legs."
- "By darting between Hatchet's hooves, he has no way to strike you."
"Hatchet levels his axe at your upper body and prepares to swing. You should duck."
- "Hatchet's axe passes harmlessly overhead."
"Hatchet locks eyes with you and snorts, pawing at the blood-stained tile with his hooves. He's about to charge directly at you!"Emote everyone sees when hes charging:
"Hatchet the Torturer levels his horns at *persons name here* and prepares to charge!"
You have 10 seconds to do what the emotes say or you take a death touch. The most important one is the one in bold. Whoever that happens to has to take off running around the room in circles kiting hatchet till he stops chasing them. If they dont if hatchet catches that person. He does a AE death touch and anyone within a certain range will die. Its a raid killer. Your guild has to pay attention or you will never win this fight hehe.
One more emote that you will see is:
"You hear the screech of a rusted metal grinding against rusted metal, punctuated by a sharp *click*. A device has been activated."
When this happens a trap was placed somewhere on the ground. Hatchet needs to be walked over to it by the tank (in our case a pally stuns him and walks him to it) and then someone needs to click the trap and make hatchet fall to the ground. I would make only 1 person the person who pulls the trap or people will pull the trap without hatchet on it and mess up the raid. If you pull it without him over it it gives a nasty nasty root AE with a dot.
This has to be done to him 4 times inorder to win the event. Once this has been done 4 times your clerics should then go to CH rotation and start keeping 1 tank on him only. He will still do all emotes and once the charging Emote is over have that one tank back on him and tanking.
Post what you know!
1) hatchet has emotes to follow 4 of them to be exact.
"Hatchet hefts a weighted throwing axe in his offhand and readies to throw it in your direction. You should get as far away as possible."
- "You outdistance the reach of the throwing axe, and it clatters to the floor harmlessly."
"Hatchet lifts his axe high, preparing to bring it down upon you. You should hide between his legs."
- "By darting between Hatchet's hooves, he has no way to strike you."
"Hatchet levels his axe at your upper body and prepares to swing. You should duck."
- "Hatchet's axe passes harmlessly overhead."
"Hatchet locks eyes with you and snorts, pawing at the blood-stained tile with his hooves. He's about to charge directly at you!"Emote everyone sees when hes charging:
"Hatchet the Torturer levels his horns at *persons name here* and prepares to charge!"
You have 10 seconds to do what the emotes say or you take a death touch. The most important one is the one in bold. Whoever that happens to has to take off running around the room in circles kiting hatchet till he stops chasing them. If they dont if hatchet catches that person. He does a AE death touch and anyone within a certain range will die. Its a raid killer. Your guild has to pay attention or you will never win this fight hehe.
One more emote that you will see is:
"You hear the screech of a rusted metal grinding against rusted metal, punctuated by a sharp *click*. A device has been activated."
When this happens a trap was placed somewhere on the ground. Hatchet needs to be walked over to it by the tank (in our case a pally stuns him and walks him to it) and then someone needs to click the trap and make hatchet fall to the ground. I would make only 1 person the person who pulls the trap or people will pull the trap without hatchet on it and mess up the raid. If you pull it without him over it it gives a nasty nasty root AE with a dot.
This has to be done to him 4 times inorder to win the event. Once this has been done 4 times your clerics should then go to CH rotation and start keeping 1 tank on him only. He will still do all emotes and once the charging Emote is over have that one tank back on him and tanking.
Post what you know!
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