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Got this information from a friend over on another server.
Overlord Mata Muram
Step by step:
1) Clear Anguish, including all of Ture's areas and room.
2) Port up and set up in Cubby, Kill AMV fake or real depending which one's up.
3) Activate OMM by making a monk/bard agroing and FD/FM.
4) Position your clerics close to OMM's platform, your whole raid behind them, and any backup rezzers at cubby.
5) Get a ranger and paladin to pull Coerced Liutenants. Snare them. Make a shammy Malo them. Get your 2 enchanters and charm them. Buff them with haste, Lion's Strenght (druid buff), etc.
6) Start CH rotation. Run your RT (WITH SHIELD) then MT (WITH DEFENSIVE and SHIELD) as always. Start fight. Do not waste Fortitude here.
7) IMPORTANT: Make your 10 mask clickers get in agro list by hitting from range distance OMM once. (get 12 mask clickers on agro list in case some die).
8) Make your enchanters assist with pets, make sure they know how to control them to avoid any pushing.
9) When "you hear a hissing sound" or whatever the add emotes are, make sure your SK's, Warriors or paladins do any type of AE agro to get them asap. Make your whole force DPS assist them, and take them down FAST.
10) When emote comes, make sure person that gets clicks it. THERE'S NO EXCUSE FOR MISSING AN EMOTE, aside from an unlucky STUN or uncured SILENCE. IF and only IF that person fails due to those 2 circumstances, make sure they have a hotkey that says: "FORTITUDE - MISSED CLICK!!!". Warriors must then assume Fortitude so that you do not wipe.
11) A - on a successful click, OMM will become inactive and memblur himself.
B- on an unsuccessful mask click, get ready to click again on 60 seconds after the failed one. Yes, you get a 30 second penalty for not clicking, so make sure your mask clickers dont click every emote, cause if they are their mask wont be ready for this.
12) After OMM becomes inactive you can switch tank if the current tank has defensive down. Usually it fades after 3 inactives.
13) Once again make sure rampage tank gets agro first to establish proper rampage... continue.
14) When OMM hits 70% he will cast MoD (Mark of death) on you!! This only happens ONCE in the entire fight. Cure up, use shields, potions whatever and cure it. And yes, if he regens back and you take him back down to 70 he will cast it.
15) When OMM hits 30%, a mini event will unfold and Riftseekers will pop in his room - THEY ARE NON AGRO. Once this happens sic your WHOLE DPS on OMM with discs and everything. If there are any adds, AT ALL.. KILL THEM ASAP before port down.
Make sure if there are any people corpses - pull them to the wall/cubby.
Eventually you will be ported down to Ture's Room (which is why i said clear it first... if you have been too long up in OMM's room then stuff may have pop - 2 hour repop remember).
16) pull any corpses with /target person's corpse through the wall. DO NOT CLICK IN OR YOU WILL MAKE THE SCRIPT ACTIVATE AGAIN. Simply rez, rebuff, med up.
17) When you're ready - CLICK INTO HIS ROOM. Tanks first, then healers and whatever. ASAP Charm Liutenants. Start shit again. Emote will come fast this time so be ready.
18) Kill and win. Takes aproximately 3-6 clicks depending on what percent you took him down before port down.
Things you should know:
1) Mask clickers need to have MASK, and need to be on AGRO LIST every time he memblurs. Any less than 10 people in zone with these 2 conditions and OMM will pick a random target regardless if has mask or not and screw you hard.
2) If you dont kill adds before port down, you will be met with some serious shit, so do this.
3) Communication is vital. Make sure everyone communicates, especially mask clickers.
4) All clerics, all druids, all shamans have cures loaded up. YOU NEED Quickened Curing 3 and Resplendant Cure 3 for this fight, get it done. Set up cures in your groups as needed.
Torment (fizzle dot) = RGC cure / RC6 (resplendant cure 3)- Healers should cure this with RC6 and set up a rot for it in groups.
Suppression (silence) = Nadox / PB cure - Not so frequent but devastating.
Rest of the shit: Pretty much PB/Nadox and RC6
5) Ramp is tricky. OMM has a small range of AE rampage additional to his single ramp. If your RT is too close he will get fucked up fast, but there's a dilemma... you want a warrior there in case your main tank dies, and he needs to be as close as possible. So what you can do is make your RT go in and out.
6) Casters and healers, please don't sit especially if Adds are coming or are UP. You will get plowed.
7) Most clerics will be on a CH rotation (6 cleric or 5). Rest patching. Assign 2 Druids for MT, 2 Druids for RT, 1 Druid for enchanter group, 1 Druid for Add Tanks.
8) Good Luck
+my own input-
Warriors:
The worst news is, you're gonna need 3-4 warriors 14k unbuffed geared with decent avoidance and shielding. Relay this to your warriors, make sure they know so they can start equipping accordingly...
Important to watch shielding and avoidance mods.
It's very important to have 2.0s and AMV or Tacvi Shields.
Healers:
Your healers need to be able to duck, and cast cure on the fly. Skip messages on CH rotations work. We do CH rotation on OMM, clerics that need to skip to cure do so with a hotkey. You need absolutely all curing options. RC6, RGC, Pureblood, anything.
Clerics make sure can Div Arb or Epic if necesary. Druids need to do some smart healing... Silvan Infusion and Chlorotrope... alternate them.
Healers get your healing and curing AAs. Get Gift of Mana 3, (don't get Abundant healing yet since its bugged).
pretty much all the rest of the classes are straightforward, except maybe for Enchanters. They need to be able to keep a mob charmed, and expect any break and act fast.
Overlord Mata Muram
Step by step:
1) Clear Anguish, including all of Ture's areas and room.
2) Port up and set up in Cubby, Kill AMV fake or real depending which one's up.
3) Activate OMM by making a monk/bard agroing and FD/FM.
4) Position your clerics close to OMM's platform, your whole raid behind them, and any backup rezzers at cubby.
5) Get a ranger and paladin to pull Coerced Liutenants. Snare them. Make a shammy Malo them. Get your 2 enchanters and charm them. Buff them with haste, Lion's Strenght (druid buff), etc.
6) Start CH rotation. Run your RT (WITH SHIELD) then MT (WITH DEFENSIVE and SHIELD) as always. Start fight. Do not waste Fortitude here.
7) IMPORTANT: Make your 10 mask clickers get in agro list by hitting from range distance OMM once. (get 12 mask clickers on agro list in case some die).
8) Make your enchanters assist with pets, make sure they know how to control them to avoid any pushing.
9) When "you hear a hissing sound" or whatever the add emotes are, make sure your SK's, Warriors or paladins do any type of AE agro to get them asap. Make your whole force DPS assist them, and take them down FAST.
10) When emote comes, make sure person that gets clicks it. THERE'S NO EXCUSE FOR MISSING AN EMOTE, aside from an unlucky STUN or uncured SILENCE. IF and only IF that person fails due to those 2 circumstances, make sure they have a hotkey that says: "FORTITUDE - MISSED CLICK!!!". Warriors must then assume Fortitude so that you do not wipe.
11) A - on a successful click, OMM will become inactive and memblur himself.
B- on an unsuccessful mask click, get ready to click again on 60 seconds after the failed one. Yes, you get a 30 second penalty for not clicking, so make sure your mask clickers dont click every emote, cause if they are their mask wont be ready for this.
12) After OMM becomes inactive you can switch tank if the current tank has defensive down. Usually it fades after 3 inactives.
13) Once again make sure rampage tank gets agro first to establish proper rampage... continue.
14) When OMM hits 70% he will cast MoD (Mark of death) on you!! This only happens ONCE in the entire fight. Cure up, use shields, potions whatever and cure it. And yes, if he regens back and you take him back down to 70 he will cast it.
15) When OMM hits 30%, a mini event will unfold and Riftseekers will pop in his room - THEY ARE NON AGRO. Once this happens sic your WHOLE DPS on OMM with discs and everything. If there are any adds, AT ALL.. KILL THEM ASAP before port down.
Make sure if there are any people corpses - pull them to the wall/cubby.
Eventually you will be ported down to Ture's Room (which is why i said clear it first... if you have been too long up in OMM's room then stuff may have pop - 2 hour repop remember).
16) pull any corpses with /target person's corpse through the wall. DO NOT CLICK IN OR YOU WILL MAKE THE SCRIPT ACTIVATE AGAIN. Simply rez, rebuff, med up.
17) When you're ready - CLICK INTO HIS ROOM. Tanks first, then healers and whatever. ASAP Charm Liutenants. Start shit again. Emote will come fast this time so be ready.
18) Kill and win. Takes aproximately 3-6 clicks depending on what percent you took him down before port down.
Things you should know:
1) Mask clickers need to have MASK, and need to be on AGRO LIST every time he memblurs. Any less than 10 people in zone with these 2 conditions and OMM will pick a random target regardless if has mask or not and screw you hard.
2) If you dont kill adds before port down, you will be met with some serious shit, so do this.
3) Communication is vital. Make sure everyone communicates, especially mask clickers.
4) All clerics, all druids, all shamans have cures loaded up. YOU NEED Quickened Curing 3 and Resplendant Cure 3 for this fight, get it done. Set up cures in your groups as needed.
Torment (fizzle dot) = RGC cure / RC6 (resplendant cure 3)- Healers should cure this with RC6 and set up a rot for it in groups.
Suppression (silence) = Nadox / PB cure - Not so frequent but devastating.
Rest of the shit: Pretty much PB/Nadox and RC6
5) Ramp is tricky. OMM has a small range of AE rampage additional to his single ramp. If your RT is too close he will get fucked up fast, but there's a dilemma... you want a warrior there in case your main tank dies, and he needs to be as close as possible. So what you can do is make your RT go in and out.
6) Casters and healers, please don't sit especially if Adds are coming or are UP. You will get plowed.
7) Most clerics will be on a CH rotation (6 cleric or 5). Rest patching. Assign 2 Druids for MT, 2 Druids for RT, 1 Druid for enchanter group, 1 Druid for Add Tanks.
8) Good Luck
+my own input-
Warriors:
The worst news is, you're gonna need 3-4 warriors 14k unbuffed geared with decent avoidance and shielding. Relay this to your warriors, make sure they know so they can start equipping accordingly...
Important to watch shielding and avoidance mods.
It's very important to have 2.0s and AMV or Tacvi Shields.
Healers:
Your healers need to be able to duck, and cast cure on the fly. Skip messages on CH rotations work. We do CH rotation on OMM, clerics that need to skip to cure do so with a hotkey. You need absolutely all curing options. RC6, RGC, Pureblood, anything.
Clerics make sure can Div Arb or Epic if necesary. Druids need to do some smart healing... Silvan Infusion and Chlorotrope... alternate them.
Healers get your healing and curing AAs. Get Gift of Mana 3, (don't get Abundant healing yet since its bugged).
pretty much all the rest of the classes are straightforward, except maybe for Enchanters. They need to be able to keep a mob charmed, and expect any break and act fast.
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