I will try to remember to get some SS's of this event next time we do it unless Pepper already has them hiding somewhere.
This is the first event in Deathknell.
(Personally when the made the changes they did to this event Nerf is an understatment. as the first half of the event is now alot harder compared to the second half.)
Tid bits of info:
all mobs con Ready to attack but won't until event is spawned.
2 gargoyles N/S/E/W 1 - Watcher 1 - Enforcer
all 4 watchers move at once..... if they reach the bell(You will know because they will be standing right next to it and an emote will tell you goodbye (Loading, Please wait...)) be ready to start over because each has a base 15K AE DD (Is resistable as I have done it but VERY difficult even with 600 for resists) and when all 4 fire at once your not gonna get that lucky.
Adds spawn while the raid is dealing with the 4 watchers (spawn in groups of 2)
Enforcers have a weak/low range gflux but interrupt spells easily.
Can't move beyond this level in the zone until event is complete.
This is the first event in Deathknell.
(Personally when the made the changes they did to this event Nerf is an understatment. as the first half of the event is now alot harder compared to the second half.)
Tid bits of info:
all mobs con Ready to attack but won't until event is spawned.
2 gargoyles N/S/E/W 1 - Watcher 1 - Enforcer
all 4 watchers move at once..... if they reach the bell(You will know because they will be standing right next to it and an emote will tell you goodbye (Loading, Please wait...)) be ready to start over because each has a base 15K AE DD (Is resistable as I have done it but VERY difficult even with 600 for resists) and when all 4 fire at once your not gonna get that lucky.
Adds spawn while the raid is dealing with the 4 watchers (spawn in groups of 2)
Enforcers have a weak/low range gflux but interrupt spells easily.
Can't move beyond this level in the zone until event is complete.
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