Timer starts when you zone in, take too long(30 min?) and udengar leaves and you lose. Engaging udengar ends the timer.
Clear any see invis to statue in front of Udengar arena.
Invis there ASAP(5 min)
Clear any mobs around statue.
about 9 Holmguard mobs in front of arena, Pull them 1 at a time or in pairs. Everyone in raid that has a letter takes turns /say evidence of treason, then handing in the letter. The mob Either charms, attacks or walks away. You get 3 total charmed.
After about 20 min in, all the mobs leave the arena, back up don't aggro them, keep clearing around the statue. Once all the mobs path away its just Udengar + 2 Loyalists of zek.
Have a bard/monk go up and aggro udengar, the charm pets run up and tank him. The 2 loyalists rush the raid. Tank 1(or if healings good tank both) burn it down, they hit for like 7k max but have low attack, defensive tank pref.
Can kite other with bard monk or Knight with selos(outdoor zone)
Once 1 is dead check on udengar. If all 3 pets are up kite the add a bit and med. When you kill the other loyalist. You want only like 1 up. The charm pets can and kill ks your raid if dps is low.
Once ready, pull other loyalist. Kill it, udengar becomes active. Charge him, burn discs. Hammers spawn, put 2 groups or so on them. Hammers of zek mez, Unswerving do Not. Kill them as they pop, keep them off clerics.
50% another loyalist spawns, can offtank it and kill, We have selos bard kite it near statue.
Kill udengar, then last loyalist ftw.
Been a while but thats what I remember.