Banes on MM
A few people have sent PM's asking about the logic behind specific banes on Mayong so here it is.
Both natural and triggered weakness periods have a random chance of being either Vulnerable or Distracted. Bat timer begins at 4 minutes and counts down starting at 80% of Mayong's Life.
You need to do.....
(Vulnerable) 1 click
(Distracted) 3 clicks
After you do that, any additional banes in that time do nothing other than waste the clickers timer.
-----------------------------------------
Monk and Necro banes trigger more (invulnerable) and (distracted) phases.
Mage and Wizard do 8% damage to MM. If hes at 45% and he gets baned, he'll be at 36%.
Beastlord and bard banes = 30 seconds to each bat timer. 1 bane will make it 4:30 per bat wave, 2 banes make it 5:00, etc. Only works on (Distracted).
Cleric and Paladin clicks lowers Mayongs DPS. (not worth using tbh)
Shadow Knight and Berzerker clicks = 15% mitigation on each click. He to start will take 60% of melee damage and 100% from spells. 1 click makes that 75%/100%, 2 clicks makes it 90%/100%, 3 clicks makes it 105%/105% This bane only works on (Vulnerable).
Warrior + Ranger bane combo = 1% life taken from MM. Hardly worth doing.
Rogue + Enchanter = 3% life taken from MM. Again not worth doing.
Shaman + Druid combo = Stun+Blur. Absolutely not worth doing. Shaman and druids should be shot and killed at first site if do this.
------------------------------------
Early in the fight doing the debuff combo's are suggested more than dmg. As the fight progresses doing wizard/mage combo's work great.
Anyway this stuff is still almost pointless. By the time you work out a good method of doing this you realize it only saves a good 5 mins off the total fight time. Hardly anything to get all excited over.